[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"portal-flash":3,"news-4546":36,"portal-news-rank":47,"news-related-4546":127},[4,12,18,24,30],{"id":5,"slug":6,"title":7,"digest":8,"category":9,"score":6,"scoreLabel":6,"coverUrl":10,"publishedAt":11},"4550",null,"《只狼》玩家借助两款模组减少死亡惩罚与重复跑图","一名《只狼》Steam玩家在2026年10月27日介绍称，其用两款模组调整死亡惩罚与传送流程，减少复活后的重复跑图，并在发帖时已通过蝴蝶夫人战斗；具体机制与适配版本仍待核实。","news","","2026-10-27T18:12:25.369+00:00",{"id":13,"slug":6,"title":14,"digest":15,"category":9,"score":6,"scoreLabel":6,"coverUrl":16,"publishedAt":17},"4548","2026年10月28日“独立世界”直播安排","社区转引称任天堂“独立世界”直播将于2026年10月28日22时（北京时间）线上举行，约15分钟，聚焦Switch独立游戏；转引未附官方链接，具体阵容与活动安排仍待核对。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fc5d8f3f5e503a4d8.webp","2026-10-27T17:15:01.819+00:00",{"id":19,"slug":6,"title":20,"digest":21,"category":9,"score":6,"scoreLabel":6,"coverUrl":22,"publishedAt":23},"4546","《影之刃零》路径追踪对比公开，10月29日发售","《影之刃零》公开路径追踪开关对比，RTX 5090在原生4K+TSR下约25至27帧。游戏计划10月29日登陆PS5与PC，国区售价以eShop页面为准。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fff65b2d8c352708c.jpg","2026-10-27T16:12:43.070+00:00",{"id":25,"slug":6,"title":26,"digest":27,"category":9,"score":6,"scoreLabel":6,"coverUrl":28,"publishedAt":29},"4544","《生化危机》主线结局传闻：未来或由多作共同收束","据2026年10月27日社区帖转述，卡普空高级执行董事竹内润称，《生化危机》首个十年计划已经完成，主线未来或由多部作品共同收束。帖文未附采访原始出处，具体年份、平台及中文支持尚未明确。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F7f9ff57efc53bffb.png","2026-10-27T15:17:03.690+00:00",{"id":31,"slug":6,"title":32,"digest":33,"category":9,"score":6,"scoreLabel":6,"coverUrl":34,"publishedAt":35},"4542","《黑帮霸主：地下帝国》1.0版上线日期待核对","截至2026年10月27日，社区转引称《黑帮霸主：地下帝国》推出1.0版；平台、官方页面、价格与简体中文支持均待核实，价格以eShop页面为准。游戏主打11城区开放世界经营、犯罪委托与帮派扩张。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F5aac40101c92a5f7.gif","2026-10-27T14:17:09.312+00:00",{"id":19,"slug":6,"title":20,"digest":21,"category":9,"articleType":37,"sourceType":38,"coverUrl":22,"contentHtml":39,"publishedAt":23,"tags":40,"score":6,"scoreLabel":6,"pros":45,"cons":46},"game_news","llm","\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">《影之刃零》10月29日登陆PS5与PC，发售前公开路径追踪对比，供玩家评估画面与帧率取舍。\u003C\u002Fp>\u003Ch2 style=\"margin:26px 0 12px;font-size:17px;font-weight:600;color:#1a1a1a;\">路径追踪效果与性能\u003C\u002Fh2>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">据10月27日公开的对比测试，《影之刃零》路径追踪开关会明显改变光照、阴影与反射。开启后，间接光更自然，阴影噪点减少，水面和金属反射更接近物理效果；关闭时光栅化画面仍保持较好表现。\u003Cimg src=\"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fff65b2d8c352708c.jpg\" alt=\"配图\" style=\"width:100%;border-radius:8px;margin:6px 0 12px;display:block;\">\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">在原生4K加TSR并开启路径追踪时，RTX 5090约为25至27帧；原生1440p约为46至47帧。\u003Cimg src=\"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F85889ffbf56ee841.jpg\" alt=\"配图\" style=\"width:100%;border-radius:8px;margin:6px 0 12px;display:block;\">\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">启用DLSS光线重建后，测试称帧率比原生TSR高约10帧，阴影噪点和像素化有所减轻。测试方认为，若要兼顾流畅度，还需配合DLSS超分辨率与帧生成；同时建议启用帧生成时关闭运动模糊，避免快速移动伪影。\u003Cimg src=\"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F5479e1f6f2f77b24.png\" alt=\"配图\" style=\"width:100%;border-radius:8px;margin:6px 0 12px;display:block;\">\u003Cimg src=\"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F7c1d16977a7e9659.jpg\" alt=\"配图\" style=\"width:100%;border-radius:8px;margin:6px 0 12px;display:block;\">\u003C\u002Fp>\u003Ch2 style=\"margin:26px 0 12px;font-size:17px;font-weight:600;color:#1a1a1a;\">发售与版本信息\u003C\u002Fh2>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">据10月27日公开的发售信息，关键项目如下：\u003C\u002Fp>\u003Cul style=\"margin:0 0 14px;padding-left:22px;\">\u003Cli style=\"margin:0 0 8px;font-size:15px;line-height:1.75;color:#333333;\">\u003Cstrong>发售日\u003C\u002Fstrong>：\u003Cstrong>2026年10月29日\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli style=\"margin:0 0 8px;font-size:15px;line-height:1.75;color:#333333;\">\u003Cstrong>平台\u003C\u002Fstrong>：\u003Cstrong>PS5、PC\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli style=\"margin:0 0 8px;font-size:15px;line-height:1.75;color:#333333;\">\u003Cstrong>开发\u002F发行\u003C\u002Fstrong>：现有资料未明确（待核实）\u003C\u002Fli>\u003Cli style=\"margin:0 0 8px;font-size:15px;line-height:1.75;color:#333333;\">\u003Cstrong>国区售价\u003C\u002Fstrong>：截至2026年10月28日，\u003Cstrong>以 eShop 页面为准\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli style=\"margin:0 0 8px;font-size:15px;line-height:1.75;color:#333333;\">\u003Cstrong>中文支持\u003C\u002Fstrong>：现有资料未说明（待核实）\u003C\u002Fli>\u003C\u002Ful>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">现有测试显示，路径追踪更偏向画面完整性，关闭后仍有较好表现；实际流畅度则取决于分辨率、显卡与帧生成设置。\u003C\u002Fp>",[41,42,43,44],"影之刃零","PS5","PC","路径追踪",[],[],[48,57,65,72,79,85,90,97,103,109,116,122],{"id":49,"slug":6,"title":50,"digest":51,"category":52,"score":53,"scoreLabel":54,"coverUrl":55,"publishedAt":56},"4515","《影之刃零》口碑参考：战斗、BOSS与美术获好评","社区帖文称《影之刃零》获十家媒体满分、IGN 9分、OpenCritic 91分、Metacritic 88分，评价集中于战斗、BOSS与美术。本文给出8.5分参考评价；发售日、平台、预购截止日及国区价格仍需官方页面核对。","review",8.5,"必玩","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F06f1f5d7ffde4425.jpg","2026-10-26T23:46:56.863+00:00",{"id":58,"slug":6,"title":59,"digest":60,"category":52,"score":61,"scoreLabel":62,"coverUrl":63,"publishedAt":64},"4500","《影之刃零》单篇体验报告肯定战斗与美术表现","作者自述用近40小时完成《影之刃零》一周目，报告肯定战斗学习空间与红色丝线视觉，但未给出招式、敌人或关卡案例。10月29日发售、PS5\u002FPC平台及PC预载300GB空间仍待核实。",8.3,"推荐","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F3559e6000856b5af.jpg","2026-10-26T16:21:46.448+00:00",{"id":66,"slug":6,"title":67,"digest":68,"category":52,"score":69,"scoreLabel":54,"coverUrl":70,"publishedAt":71},"4498","《影之刃零》口碑出炉，2026年10月29日发售","截至2026年10月26日，《影之刃零》Metacritic均分88分、OpenCritic 91分，将于2026年10月29日发售；DSOGaming测试显示4K路径追踪对显卡要求高。重视美术与高速战斗者可入手，追求4K高画质者宜观望。",8.8,"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fff1989f5d62358b9.png","2026-10-26T15:14:46.839+00:00",{"id":73,"slug":6,"title":74,"digest":75,"category":52,"score":76,"scoreLabel":54,"coverUrl":77,"publishedAt":78},"4468","《影之刃零》评测汇总，IGN 9分、GameSpot 8分","社区资料列《影之刃零》10月29日登陆PC\u002FPS5，IGN 9分、GameSpot 8分；战斗、武器与探索获赞，叙事和敌人强度存在争议。偏爱高速动作者可考虑入手，在意叙事者建议观望。原始页面未附，分数待复核。",8.7,"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fe3d48852aa708341.png","2026-10-26T01:13:26.095+00:00",{"id":80,"slug":6,"title":81,"digest":82,"category":52,"score":53,"scoreLabel":54,"coverUrl":83,"publishedAt":84},"4446","《影之刃零》提前评测8.5分，Boss战亮眼","Critical Hits提前评测给《影之刃零》PS5实机8.5分，格挡反击、双武器与Boss演出获赞；普通敌人不刷新、Boss多阶段偏长及缺少改键是主要槽点。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F3283b3f5d4ddac25.png","2026-10-25T14:07:20.067+00:00",{"id":86,"slug":6,"title":87,"digest":88,"category":52,"score":6,"scoreLabel":6,"coverUrl":10,"publishedAt":89},"4409","《塞尔达传说》像哪款？鸣潮、原神、星穹铁道怎么选","《鸣潮》《原神》《崩坏：星穹铁道》与《塞尔达传说》的相似度各有侧重：探索解谜优先鸣潮，角色与元素养成优先原神，接受回合制则选星铁。","2026-10-24T20:04:41.371+00:00",{"id":91,"slug":6,"title":92,"digest":93,"category":52,"score":94,"scoreLabel":62,"coverUrl":95,"publishedAt":96},"4322","Remedy《控制：共振》口碑出炉 场景视觉是反复提及的强项","Remedy新作《控制：共振》现有中文评测集中于场景设计，曼哈顿尺度的开放地图与北极光引擎进化获得高度评价；玩法深度讨论偏少，欧美主流媒体评分尚未广泛释出。场景爱好者与Remedy老粉是核心目标群体，玩法向玩家建议观望。",8,"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fae078cc8573bdb67.png","2026-10-23T00:52:09.815+00:00",{"id":98,"slug":6,"title":99,"digest":100,"category":52,"score":53,"scoreLabel":54,"coverUrl":101,"publishedAt":102},"4204","《最终幻想：共鸣》M站最高89分 IGN给出8分","《最终幻想：共鸣》媒体评分解禁，M站PC版89分、NS2版88分、PS5版85分，IGN给出8分，西媒hardzone给出满分级评价。游戏将于10月22日登陆PC、PS5、Xbox及Switch。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F870c804a6e860dcc.png","2026-10-20T13:30:22.982+00:00",{"id":104,"slug":6,"title":105,"digest":106,"category":52,"score":107,"scoreLabel":62,"coverUrl":10,"publishedAt":108},"4072","《剑星》通关玩家撰文：身材仍是主要乐趣 战斗与节奏存争议","NGA玩家通关《剑星》后撰文反馈：角色身材设计是主要游玩乐趣来源，但成长曲线平缓、地图Boss密度前后失衡、沙漠关小怪硬直过强等问题影响通关体验，社区口碑出现明显分化，但实际体验因人而异。",7,"2026-10-17T17:26:57.379+00:00",{"id":110,"slug":6,"title":111,"digest":112,"category":52,"score":113,"scoreLabel":62,"coverUrl":114,"publishedAt":115},"4041","IGN 8分GameSpot 7分《使命召唤23：现代战争4》战役口碑解禁","《使命召唤23：现代战争4》将于2026年10月23日登陆PC\u002FPS5\u002FSwitch2\u002FXSX。IGN战役评测8分，GameSpot 7分，被视为2019年重启以来最佳收官，但潜行与传统桥段存在短板。",7.5,"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fb7da09f261e5ca90.jpg","2026-10-17T02:26:47.698+00:00",{"id":117,"slug":6,"title":118,"digest":119,"category":52,"score":107,"scoreLabel":62,"coverUrl":120,"publishedAt":121},"3891","《永恒传说复刻版》外媒首批评分汇总 PS5版M站75分","《永恒传说复刻版》10月14日解禁外媒首批评测，PS5版M站收录8篇评测、综合分75分，5好评3中评0差评。定位偏「系列粉丝推荐」而非「新人入坑首选」，战斗系统年代感是主要扣分点；Switch 2与PC版口碑尚未释出。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F2efe18e0b3b56a5f.png","2026-10-14T19:20:45.496+00:00",{"id":123,"slug":6,"title":124,"digest":125,"category":52,"score":113,"scoreLabel":62,"coverUrl":120,"publishedAt":126},"3885","《永恒传说复刻版》评测解禁 战斗与本地化获高分","万代南梦宫「传说」系列第三部正传复刻版《永恒传说复刻版》媒体评测10月14日解禁，PS5版M站均分75分收录8篇（5好评3中评无差评），战斗演出与本地化重译获赞，战斗节奏的年代感是主要扣分点。","2026-10-14T17:21:05.193+00:00",[128,129,130,131,132,133,139,145],{"id":5,"slug":6,"title":7,"digest":8,"category":9,"score":6,"scoreLabel":6,"coverUrl":10,"publishedAt":11},{"id":13,"slug":6,"title":14,"digest":15,"category":9,"score":6,"scoreLabel":6,"coverUrl":16,"publishedAt":17},{"id":19,"slug":6,"title":20,"digest":21,"category":9,"score":6,"scoreLabel":6,"coverUrl":22,"publishedAt":23},{"id":25,"slug":6,"title":26,"digest":27,"category":9,"score":6,"scoreLabel":6,"coverUrl":28,"publishedAt":29},{"id":31,"slug":6,"title":32,"digest":33,"category":9,"score":6,"scoreLabel":6,"coverUrl":34,"publishedAt":35},{"id":134,"slug":6,"title":135,"digest":136,"category":9,"score":6,"scoreLabel":6,"coverUrl":137,"publishedAt":138},"4538","社区称《刺客信条：黑旗 记忆重置》1.0.8上线","据**2026年10月27日**社区更新帖，**《刺客信条：黑旗 记忆重置》1.0.8**已上线，新增**“新游戏+”**与**“噩梦”难度**，并将社区热传的NPC足部照片制成相框饰品；上线状态、功能细节及官方中文名称仍待官方公告核对。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F72a4da0dfc50b8e4.png","2026-10-27T12:12:18.397+00:00",{"id":140,"slug":6,"title":141,"digest":142,"category":9,"score":6,"scoreLabel":6,"coverUrl":143,"publishedAt":144},"4536","《与森为邻》2026年10月27日开启Steam抢先体验","公开信息显示，《与森为邻》于2026年10月27日开启Steam抢先体验，主打无战斗森林经营，正式版目标为2027年。中文支持尚待核实；截至2026年10月27日，各区价格以Steam商店对应区服页面为准，发售安排与愿望单数据仍需核对。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F642f4bcabdf18e13.jpg","2026-10-27T11:12:16.611+00:00",{"id":146,"slug":6,"title":147,"digest":148,"category":9,"score":6,"scoreLabel":6,"coverUrl":149,"publishedAt":150},"4534","《奥日》团队探索新项目，目标指向任天堂","Moon Studios已组建小型团队探索新项目，CEO Thomas Mahler称目标是直接挑战任天堂；项目名称、平台、发售日、价格和中文支持均未公布。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F63373594a015c41c.png","2026-10-27T10:10:48.390+00:00"]