[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"portal-flash":3,"portal-news-rank":37,"news-4446":118,"news-related-4446":137},[4,12,18,24,31],{"id":5,"slug":6,"title":7,"digest":8,"category":9,"score":6,"scoreLabel":6,"coverUrl":10,"publishedAt":11},"4546",null,"《影之刃零》路径追踪对比公开，10月29日发售","《影之刃零》公开路径追踪开关对比，RTX 5090在原生4K+TSR下约25至27帧。游戏计划10月29日登陆PS5与PC，国区售价以eShop页面为准。","news","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fff65b2d8c352708c.jpg","2026-10-27T16:12:43.070+00:00",{"id":13,"slug":6,"title":14,"digest":15,"category":9,"score":6,"scoreLabel":6,"coverUrl":16,"publishedAt":17},"4544","《生化危机》主线结局传闻：未来或由多作共同收束","据2026年10月27日社区帖转述，卡普空高级执行董事竹内润称，《生化危机》首个十年计划已经完成，主线未来或由多部作品共同收束。帖文未附采访原始出处，具体年份、平台及中文支持尚未明确。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F7f9ff57efc53bffb.png","2026-10-27T15:17:03.690+00:00",{"id":19,"slug":6,"title":20,"digest":21,"category":9,"score":6,"scoreLabel":6,"coverUrl":22,"publishedAt":23},"4542","《黑帮霸主：地下帝国》1.0版上线日期待核对","截至2026年10月27日，社区转引称《黑帮霸主：地下帝国》推出1.0版；平台、官方页面、价格与简体中文支持均待核实，价格以eShop页面为准。游戏主打11城区开放世界经营、犯罪委托与帮派扩张。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F5aac40101c92a5f7.gif","2026-10-27T14:17:09.312+00:00",{"id":25,"slug":6,"title":26,"digest":27,"category":28,"score":6,"scoreLabel":6,"coverUrl":29,"publishedAt":30},"4540","《桌面股神》六折信息待核，暂不列入购买名单","社区转引称《桌面股神》在中国区Steam提供六折优惠，但上线状态、现价、原名、简体中文支持、历史价格及截止时间均待人工核对，关键字段不全，本期不生成具体购买条目。","deal","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fab68cc3d96d15a27.jpg","2026-10-27T13:29:17.775+00:00",{"id":32,"slug":6,"title":33,"digest":34,"category":9,"score":6,"scoreLabel":6,"coverUrl":35,"publishedAt":36},"4538","社区称《刺客信条：黑旗 记忆重置》1.0.8上线","据**2026年10月27日**社区更新帖，**《刺客信条：黑旗 记忆重置》1.0.8**已上线，新增**“新游戏+”**与**“噩梦”难度**，并将社区热传的NPC足部照片制成相框饰品；上线状态、功能细节及官方中文名称仍待官方公告核对。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F72a4da0dfc50b8e4.png","2026-10-27T12:12:18.397+00:00",[38,47,55,62,69,75,81,88,94,100,107,113],{"id":39,"slug":6,"title":40,"digest":41,"category":42,"score":43,"scoreLabel":44,"coverUrl":45,"publishedAt":46},"4515","《影之刃零》口碑参考：战斗、BOSS与美术获好评","社区帖文称《影之刃零》获十家媒体满分、IGN 9分、OpenCritic 91分、Metacritic 88分，评价集中于战斗、BOSS与美术。本文给出8.5分参考评价；发售日、平台、预购截止日及国区价格仍需官方页面核对。","review",8.5,"必玩","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F06f1f5d7ffde4425.jpg","2026-10-26T23:46:56.863+00:00",{"id":48,"slug":6,"title":49,"digest":50,"category":42,"score":51,"scoreLabel":52,"coverUrl":53,"publishedAt":54},"4500","《影之刃零》单篇体验报告肯定战斗与美术表现","作者自述用近40小时完成《影之刃零》一周目，报告肯定战斗学习空间与红色丝线视觉，但未给出招式、敌人或关卡案例。10月29日发售、PS5\u002FPC平台及PC预载300GB空间仍待核实。",8.3,"推荐","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F3559e6000856b5af.jpg","2026-10-26T16:21:46.448+00:00",{"id":56,"slug":6,"title":57,"digest":58,"category":42,"score":59,"scoreLabel":44,"coverUrl":60,"publishedAt":61},"4498","《影之刃零》口碑出炉，2026年10月29日发售","截至2026年10月26日，《影之刃零》Metacritic均分88分、OpenCritic 91分，将于2026年10月29日发售；DSOGaming测试显示4K路径追踪对显卡要求高。重视美术与高速战斗者可入手，追求4K高画质者宜观望。",8.8,"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fff1989f5d62358b9.png","2026-10-26T15:14:46.839+00:00",{"id":63,"slug":6,"title":64,"digest":65,"category":42,"score":66,"scoreLabel":44,"coverUrl":67,"publishedAt":68},"4468","《影之刃零》评测汇总，IGN 9分、GameSpot 8分","社区资料列《影之刃零》10月29日登陆PC\u002FPS5，IGN 9分、GameSpot 8分；战斗、武器与探索获赞，叙事和敌人强度存在争议。偏爱高速动作者可考虑入手，在意叙事者建议观望。原始页面未附，分数待复核。",8.7,"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fe3d48852aa708341.png","2026-10-26T01:13:26.095+00:00",{"id":70,"slug":6,"title":71,"digest":72,"category":42,"score":43,"scoreLabel":44,"coverUrl":73,"publishedAt":74},"4446","《影之刃零》提前评测8.5分，Boss战亮眼","Critical Hits提前评测给《影之刃零》PS5实机8.5分，格挡反击、双武器与Boss演出获赞；普通敌人不刷新、Boss多阶段偏长及缺少改键是主要槽点。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F3283b3f5d4ddac25.png","2026-10-25T14:07:20.067+00:00",{"id":76,"slug":6,"title":77,"digest":78,"category":42,"score":6,"scoreLabel":6,"coverUrl":79,"publishedAt":80},"4409","《塞尔达传说》像哪款？鸣潮、原神、星穹铁道怎么选","《鸣潮》《原神》《崩坏：星穹铁道》与《塞尔达传说》的相似度各有侧重：探索解谜优先鸣潮，角色与元素养成优先原神，接受回合制则选星铁。","","2026-10-24T20:04:41.371+00:00",{"id":82,"slug":6,"title":83,"digest":84,"category":42,"score":85,"scoreLabel":52,"coverUrl":86,"publishedAt":87},"4322","Remedy《控制：共振》口碑出炉 场景视觉是反复提及的强项","Remedy新作《控制：共振》现有中文评测集中于场景设计，曼哈顿尺度的开放地图与北极光引擎进化获得高度评价；玩法深度讨论偏少，欧美主流媒体评分尚未广泛释出。场景爱好者与Remedy老粉是核心目标群体，玩法向玩家建议观望。",8,"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fae078cc8573bdb67.png","2026-10-23T00:52:09.815+00:00",{"id":89,"slug":6,"title":90,"digest":91,"category":42,"score":43,"scoreLabel":44,"coverUrl":92,"publishedAt":93},"4204","《最终幻想：共鸣》M站最高89分 IGN给出8分","《最终幻想：共鸣》媒体评分解禁，M站PC版89分、NS2版88分、PS5版85分，IGN给出8分，西媒hardzone给出满分级评价。游戏将于10月22日登陆PC、PS5、Xbox及Switch。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F870c804a6e860dcc.png","2026-10-20T13:30:22.982+00:00",{"id":95,"slug":6,"title":96,"digest":97,"category":42,"score":98,"scoreLabel":52,"coverUrl":79,"publishedAt":99},"4072","《剑星》通关玩家撰文：身材仍是主要乐趣 战斗与节奏存争议","NGA玩家通关《剑星》后撰文反馈：角色身材设计是主要游玩乐趣来源，但成长曲线平缓、地图Boss密度前后失衡、沙漠关小怪硬直过强等问题影响通关体验，社区口碑出现明显分化，但实际体验因人而异。",7,"2026-10-17T17:26:57.379+00:00",{"id":101,"slug":6,"title":102,"digest":103,"category":42,"score":104,"scoreLabel":52,"coverUrl":105,"publishedAt":106},"4041","IGN 8分GameSpot 7分《使命召唤23：现代战争4》战役口碑解禁","《使命召唤23：现代战争4》将于2026年10月23日登陆PC\u002FPS5\u002FSwitch2\u002FXSX。IGN战役评测8分，GameSpot 7分，被视为2019年重启以来最佳收官，但潜行与传统桥段存在短板。",7.5,"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002Fb7da09f261e5ca90.jpg","2026-10-17T02:26:47.698+00:00",{"id":108,"slug":6,"title":109,"digest":110,"category":42,"score":98,"scoreLabel":52,"coverUrl":111,"publishedAt":112},"3891","《永恒传说复刻版》外媒首批评分汇总 PS5版M站75分","《永恒传说复刻版》10月14日解禁外媒首批评测，PS5版M站收录8篇评测、综合分75分，5好评3中评0差评。定位偏「系列粉丝推荐」而非「新人入坑首选」，战斗系统年代感是主要扣分点；Switch 2与PC版口碑尚未释出。","https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F2efe18e0b3b56a5f.png","2026-10-14T19:20:45.496+00:00",{"id":114,"slug":6,"title":115,"digest":116,"category":42,"score":104,"scoreLabel":52,"coverUrl":111,"publishedAt":117},"3885","《永恒传说复刻版》评测解禁 战斗与本地化获高分","万代南梦宫「传说」系列第三部正传复刻版《永恒传说复刻版》媒体评测10月14日解禁，PS5版M站均分75分收录8篇（5好评3中评无差评），战斗演出与本地化重译获赞，战斗节奏的年代感是主要扣分点。","2026-10-14T17:21:05.193+00:00",{"id":70,"slug":6,"title":71,"digest":72,"category":42,"articleType":119,"sourceType":120,"coverUrl":73,"contentHtml":121,"publishedAt":74,"tags":122,"score":43,"scoreLabel":44,"pros":127,"cons":132},"review_warn","llm","\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">10月25日，巴西媒体评《影之刃零》PS5实机获8.5分。\u003Cstrong>战斗党可入，敌人重复与改键缺失宜观望。\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">据Critical Hits 10月25日提前发布的完整评测，这份8.5分来自单一媒体样本，并非正式媒体评分汇总。它能说明核心战斗的方向，但最终手感、平衡与流程完成度仍需结合后续实机和玩家反馈。\u003C\u002Fp>\u003Ch2 style=\"margin:26px 0 12px;font-size:17px;font-weight:600;color:#1a1a1a;\">高速战斗是最明确的优势\u003C\u002Fh2>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">战斗围绕格挡、弹反和反击展开。成功招架不仅能化解伤害，还能削减敌人体力槽，为反击创造空间；玩家可同时装备两把主武器，并在连招中切换，不同武器有独立招式和机制。相比单纯堆叠高连击，这套设计让防守判断直接参与输出，格挡时机、武器切换与反击衔接构成核心操作要求。\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">\u003Cimg src=\"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F3283b3f5d4ddac25.png\" alt=\"配图\" style=\"width:100%;border-radius:8px;margin:6px 0 12px;display:block;\">\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">该评测认为，本作的战斗属于今年最佳体验之一，肯定高速系统、Boss战、武器设计和艺术表现。对偏爱高速战斗、频繁换招与高强度反击的玩家，这是最直接的价值点；不过单家提前评分只能说明方向明确，不能替代正式媒体口碑。\u003C\u002Fp>\u003Ch2 style=\"margin:26px 0 12px;font-size:17px;font-weight:600;color:#1a1a1a;\">Boss战有记忆点，阶段设计拖慢节奏\u003C\u002Fh2>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">每场Boss战都有不同招式和挑战，演出也充分展示了高速系统。问题出现在部分高血量、多阶段战斗：单场耗时过长，评测者认为，与其用阶段检查点降低挫败，不如进一步压缩战斗节奏。结论很直接：战斗设计有亮点，流程长度却没有完全控制住。\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">\u003Cimg src=\"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F8949c4ae91efddc3.png\" alt=\"配图\" style=\"width:100%;border-radius:8px;margin:6px 0 12px;display:block;\">\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">这也是购买前最需要接受的一项取舍。喜欢研究招式、反复练习弹反的人能把阶段战视为学习过程；若更看重短循环、对重复尝试容忍度低，部分Boss战容易带来疲劳，单凭演出不足以抵消战斗拉长带来的消耗。\u003C\u002Fp>\u003Ch2 style=\"margin:26px 0 12px;font-size:17px;font-weight:600;color:#1a1a1a;\">探索有引导，普通敌人却不耐重复\u003C\u002Fh2>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">该评测提到，游戏探索结构介于开放世界与线性关卡之间，隐藏宝箱、支线和可解锁区域提供额外目标；地图还会标记暂时无法到达的位置，玩家获得新能力后可返回。美术把中国传统建筑与工业机械结合，配乐加入传统乐器、电子音乐和吉他，整体辨识度较高。\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">\u003Cimg src=\"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F4fc29a71eae0069b.png\" alt=\"配图\" style=\"width:100%;border-radius:8px;margin:6px 0 12px;display:block;\">\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">短板集中在战斗密度：普通敌人虽有变化，却容易重复；敌人被击败后不会刷新，重返旧区域往往缺少继续战斗的动力。评测者还在PS5平衡模式下确认了稳定运行，但游戏缺少自定义按键功能，对习惯改键或使用特定布局的玩家不友好。\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">\u003Cimg src=\"https:\u002F\u002Fcdn3.baimao.net\u002Fcommunity-media\u002F202610\u002F04d12a8ecedad79b.png\" alt=\"配图\" style=\"width:100%;border-radius:8px;margin:6px 0 12px;display:block;\">\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">但书是，这套系统反而更适合愿意熟悉格挡弹反、享受双武器组合，并能接受较长Boss战的玩家。若更看重任务密度、即时改键和持续战斗内容，现阶段更适合观望。\u003C\u002Fp>\u003Cp style=\"margin:0 0 14px;font-size:15px;line-height:1.75;color:#333333;\">\u003Cstrong>综合判词：8.5分的核心是已经成型的战斗框架。核心动作玩家可入，其他玩家等正式媒体口碑与实机反馈。\u003C\u002Fstrong>\u003C\u002Fp>",[123,124,125,126],"影之刃零","动作游戏","PS5","评测",[128,129,130,131],"格挡弹反反击节奏紧凑","双主武器切换招式有差异","Boss招式与演出有记忆点","中式建筑融合工业美术",[133,134,135,136],"普通敌人种类容易重复","多阶段Boss单场耗时偏长","旧区域敌人不刷新","PS5体验缺少自定义改键",[138,139,140,141,142,143,144,145],{"id":39,"slug":6,"title":40,"digest":41,"category":42,"score":43,"scoreLabel":44,"coverUrl":45,"publishedAt":46},{"id":48,"slug":6,"title":49,"digest":50,"category":42,"score":51,"scoreLabel":52,"coverUrl":53,"publishedAt":54},{"id":56,"slug":6,"title":57,"digest":58,"category":42,"score":59,"scoreLabel":44,"coverUrl":60,"publishedAt":61},{"id":63,"slug":6,"title":64,"digest":65,"category":42,"score":66,"scoreLabel":44,"coverUrl":67,"publishedAt":68},{"id":70,"slug":6,"title":71,"digest":72,"category":42,"score":43,"scoreLabel":44,"coverUrl":73,"publishedAt":74},{"id":76,"slug":6,"title":77,"digest":78,"category":42,"score":6,"scoreLabel":6,"coverUrl":79,"publishedAt":80},{"id":82,"slug":6,"title":83,"digest":84,"category":42,"score":85,"scoreLabel":52,"coverUrl":86,"publishedAt":87},{"id":89,"slug":6,"title":90,"digest":91,"category":42,"score":43,"scoreLabel":44,"coverUrl":92,"publishedAt":93}]